- Stylish 90's cartoon graphics
- Fun intuitive combat
- Comical dialouge
- Lack of depth in procedural generation
- Shallow story
- Lack of item descriptions
Dead End Job Review
Dead End Job is the new Rouge-Like action game developed by Ant Workshop LTD and published by HeadUp. The game released on the Steam store on 12/13/2019 and is available for $16.99 here at the Steam Store. In Dead End Job, you play a ghost hunter working a nine to five job. Your daily mission is to visit clients and exterminate their ghost infestations and save the trapped humans. But before we talk too much about the gameplay, let’s dive into the styling and design.
Styling and Design
The design in Dead End Job is akin to a classic 90’s cartoons. The bright neon colors and the pastel colors all give the game a very unique appearance. It’s a design choice not typically seen in video games, and personally, I found it very appealing. The characters all felt unique and comical and fit the bill for a 90’s stylized game exceptionally. The story and narrative, while amusing, is not very deep. Like most Rouge-Like games, the general idea is to complete repetitive missions over and over to collect loot. There are bits of story in between each advancement in levels, but overall is mainly just for laughs and will definitely not be what keeps drawing you back in.
As with most Rouge-Like games, the gameplay is what really defines the game. Since you will be performing repetitive tasks over and over again, these games need to have solid gameplay. Dead End Job is a twin-stick shooter, so you’ll be moving around with the left stick while aiming with the right. In conjunction with the Rouge-Like genre, you will be gaining power-ups as you go along but will inevitably lose them when you perish. This creates a loop of progress a little bit, gain some power-ups, and then reset back to nothing.
There are some things I felt Dead End Job did very well. The combat, for example. The fights are fun, and the combat is relatively easy to pick up but challenging to master. There is a decent amount of enemies, each with their own unique attacks, making learning the intricacies to each level rewarding.
Progression in Dead End job is something I think the developers also did exceptionally well. While in the event you die, you will lose all character progress you have made. Dead End Job strays away from the typical Rouge-Like progression system of game progress. Whenever you complete a mission, it is beat, and you will not have to repeat it. This was a much-appreciated feature. Restarting levels over and over again is one of the most frustrating experiences in the rogue-like genre.
Procedure generation is one of the things I feel like the game could have used some attention towards. While it works, and it is there. It felt like it wasn’t very in-depth or detailed. Yes, each level is randomly generated. Still, it mainly felt like varying iterations of the same level, until you advance to the next haunting location.
One other small thing that slightly bothered us was a complete lack of description for in-game items. Once you pick up and item once it shows up in your catalog at your base. However, it gives a description of the item without any indication of what it actually does for your character. We found ourselves picking up items and having no idea what they actually did. It was not a huge deal breaker but it would have been nice to have some description of items, at least after they’ve been used once.
Overall Dead End Job is a fun, but somewhat shallow Rouge-Like twin-stick shooter. The procedural generation is present but seems to lack substance when it comes to creating variety. The combat is fun; there are over 100 different items to collect and use to dispatch ghosts. The charming styling and dialogue is the shining aspect of this game. For fans of rogue-like games, the game is definitely a steal at only $16.99.